How To Attach Glove Blender VRC?

Open your avatar project in Unity

Import the glove Blender model and the VRC SDK if needed

Make sure the glove mesh is in a supported format, usually FBX after export from Blender

In Blender, position the glove correctly on the avatar hand

Apply transforms in Blender with Ctrl+A

Export the glove as FBX with armature and mesh settings as needed

Drag the exported glove FBX into the Unity project

Select the glove object in the Hierarchy or Project window

Parent the glove to the avatar hand bone, usually RightHand or LeftHand

Adjust local position, rotation, and scale so it fits the hand

If the glove has bones, ensure the glove armature is properly parented to the avatar armature

If the glove is static, keep it as a mesh parented to the hand bone

Add or verify the avatar has a valid VRChat Avatar Descriptor

Check that the glove is inside the avatar hierarchy

Make sure the glove does not exceed VRChat mesh or material limits

Assign materials and textures correctly in Unity

Test the glove in Play Mode or with the VRChat SDK avatar preview

Upload the avatar through the VRChat SDK when everything looks correct

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