Choose the sound types you need
Create or source sound effects, music, and voice audio
Convert audio files to supported formats
Organize audio assets in your game project
Import audio into your game engine
Create audio playback components
Assign sounds to game events
Trigger sounds on player actions
Trigger sounds on AI actions
Add background music loops
Add ambient environment sounds
Control volume, pitch, and spatial position
Use 2D audio for UI and menus
Use 3D audio for in-world sounds
Add random variation to repeated sounds
Blend or crossfade music tracks
Implement audio mixing and channels
Add sound state changes for AI behavior
Sync audio with animations and effects
Test audio timing and balance
Optimize audio file size and performance
Build and export the game with audio included
