Open Blender
Select the object you want to animate
Go to the frame where you want the animation to start
Set the object’s position, rotation, or scale
Press I
Choose a keyframe type such as Location, Rotation, Scale, or LocRotScale
Move to a different frame
Change the object’s position, rotation, or scale
Press I again
Insert another keyframe of the same type
Repeat for additional frames
Press Spacebar to play the animation
Open the Timeline to review keyframes
Use the Dope Sheet to edit keyframe timing
Use the Graph Editor to adjust motion curves
Add an Armature for character animation
Enter Pose Mode to animate bones
Insert keyframes for bone poses
Use the Action Editor to manage animations
Save the project regularly
Render the animation when finished
