UEFN does not support direct import of `.uasset` files
Use Unreal Engine to open the original project that contains the assets
Migrate the assets into a supported Unreal project if needed
Export the asset as a format UEFN can use, such as `.fbx`, `.png`, `.tga`, `.wav`, or `.mp4`
Import the exported file into UEFN through the Content Browser
For meshes, import `.fbx` files
For textures, import `.png` or `.tga` files
For audio, import `.wav` files
For video, import `.mp4` files
Recreate materials and other unsupported asset types manually in UEFN
Rebuild any Blueprint or gameplay logic using UEFN-compatible tools
Verify that the asset complies with Fortnite and UEFN content restrictions
