Start with a clean base mesh
Use proper topology
Keep geometry evenly distributed
Avoid stretched polygons
Subdivide gradually
Build primary forms first
Refine secondary forms next
Add details last
Use Dynamesh for blocking out shapes
Use ZRemesher for cleaner topology
Check silhouette from all angles
Symmetry on for early stages
Turn symmetry off for asymmetrical details
Use Smooth lightly to preserve form
Use Clay Buildup to add volume
Use Move brush to correct proportions
Use Trim brushes to sharpen planes
Use DamStandard for crisp creases
Use Polish brushes to tighten surfaces
Keep brush intensity controlled
Work at the right subdivision level
Avoid over-detailing too early
Compare against reference often
Check model in different lighting
Use masks to isolate areas
Merge parts cleanly
Close holes and fix intersections
Maintain consistent scale
Recalculate normals if needed
Freeze transforms before export
Test the model from render distance
Save incremental versions often
