Gather players
Choose one Dungeon Master
Create characters
Agree on the campaign rules
Set the scene
The Dungeon Master describes situations
Players say what their characters do
Roll dice when outcomes are uncertain
Add modifiers to dice rolls
Compare results to target numbers
Succeed or fail based on the roll
Repeat through encounters and scenes
Track hit points, spells, and inventory
Gain experience or level up as directed
Keep playing until the story ends
