Create a character using a D&D character sheet (choose race, class, background, ability scores, skills, equipment, and spells)
Gather the basic rules (Player’s Handbook, or a free Basic Rules set) and agree on the edition (commonly 5e)
Choose a Dungeon Master (DM) to run the game and set the campaign or start a one-shot
Form a party of players (typically 3–6 players) and decide who plays what roles
Roll for ability scores or use point-buy/standard array (per your chosen rules)
Determine starting equipment, money, and proficiencies
Learn your character’s core actions (move, attack, cast spells, use skills, take the Attack/Action/Bonus Action/Reaction options)
Understand dice checks
Roll a d20 and add the relevant modifier (ability, skill, attack, or saving throw)
Compare the total to the DM’s target number (or DC) to determine success or failure
Use the combat flow when fighting (initiative order, turns, actions, bonus actions, reactions)
Track resources (hit points, spell slots, class features, ammunition, and consumables)
Roleplay by describing what your character says and does
Use skills and ability checks for non-combat tasks (ask the DM what to roll)
Make saving throws when effects require them (roll d20 + modifier vs the stated DC)
Take rests to recover resources (short rest and long rest as defined by your rules)
Follow the DM’s prompts and world details, then declare your character’s actions
Keep notes on quests, NPCs, loot, and story details
Resolve disputes by checking the rules for your edition or asking the DM
Level up by gaining experience or using milestone rules set by the DM
Maintain a consistent table style (homebrew rules, house rules, and boundaries agreed with the group)
Prepare for play (character sheet, dice, pencil, paper, and a way to track health and spells)
