Each player chooses one color and gets four tokens
Place all tokens in the starting area
Roll a die to decide who goes first
Roll a six to move a token out of the starting area and onto the starting square
Move tokens forward by the number shown on the die
Roll again after getting a six
Capture an opponent’s token by landing on its square
Send captured tokens back to their starting area
Use safe squares to avoid being captured
Bring all four tokens to the home column
Move tokens into the home triangle only with the exact roll needed
Win by getting all four tokens to the center home area
