How To Create Custom Mods In Stardew Valley?

Install SMAPI

Install a code editor like Visual Studio or VS Code

Install the .NET SDK version required by your SMAPI version

Create a new C# class library project

Reference the SMAPI and Stardew Valley game assemblies in your project

Set the project output to a mod folder structure

Create a `manifest.json` file

Add required manifest fields like `Name`, `Author`, `Version`, `Description`, and `UniqueID`

Create a main mod class that inherits from `Mod`

Override the `Entry` method

Use SMAPI events like `GameLoop`, `Input`, `Display`, and `Player`

Add your custom logic in event handlers

Build the project

Copy the compiled DLL and manifest into a mod folder

Place the mod folder in the `Mods` directory

Launch the game through SMAPI

Check the SMAPI console for errors

Test and debug your mod

Update the mod when Stardew Valley or SMAPI versions change

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