How To Play Euchre?

Use 24 cards: remove 2s through 6s from a standard 52-card deck

Deal 5 cards to each player; dealer gets the remaining 4 cards

Choose the dealer’s partner and opponents as normal for a 4-player game

Turn over the next card from the remaining deck to start the up-card

Determine trump: dealer may accept the up-card’s suit or name a different suit

If dealer passes, the player to the left may name trump; continue clockwise until someone names trump or all pass

If all pass, redeal and repeat until someone names trump

After trump is set, the dealer’s partner (if the dealer named trump) or the player who named trump (if not dealer) may pick up the up-card (or the dealer picks it up when appropriate)

The picker/namer discards one card to return to 5-card hands

Play 5 tricks; follow suit if possible

If you cannot follow suit, play any card

Trump rules: if you have no lead suit, you may play trump

If trump is led, all players must follow with trump if able

Highest of the led suit wins the trick unless trump is played

Trump beats non-trump

Trump ranking (highest to lowest): Jack (right bower), Jack of same color (left bower), then A, K, Q, 10, 9, 8, 7

Non-trump ranking within the led suit: A, K, Q, J, 10, 9, 8, 7

The winner of each trick leads to the next trick

Scoring: first team to 10 points wins (typical; confirm your house rules)

If your team wins at least 3 tricks, score 1 point

If your team wins all 5 tricks, score 2 points (or “march,” depending on rules)

If the opposing team makes euchre (wins 3+ tricks while the other team is euchred), score 2 points

If a team calls “alone,” its partner sits out and the caller plays alone; points are adjusted by whether the caller’s team reaches 3 tricks (follow house rules)

Keep playing deals until a team reaches the winning score

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