Use 24 cards: remove 2s through 6s from a standard 52-card deck
Deal 5 cards to each player; dealer gets the remaining 4 cards
Choose the dealer’s partner and opponents as normal for a 4-player game
Turn over the next card from the remaining deck to start the up-card
Determine trump: dealer may accept the up-card’s suit or name a different suit
If dealer passes, the player to the left may name trump; continue clockwise until someone names trump or all pass
If all pass, redeal and repeat until someone names trump
After trump is set, the dealer’s partner (if the dealer named trump) or the player who named trump (if not dealer) may pick up the up-card (or the dealer picks it up when appropriate)
The picker/namer discards one card to return to 5-card hands
Play 5 tricks; follow suit if possible
If you cannot follow suit, play any card
Trump rules: if you have no lead suit, you may play trump
If trump is led, all players must follow with trump if able
Highest of the led suit wins the trick unless trump is played
Trump beats non-trump
Trump ranking (highest to lowest): Jack (right bower), Jack of same color (left bower), then A, K, Q, 10, 9, 8, 7
Non-trump ranking within the led suit: A, K, Q, J, 10, 9, 8, 7
The winner of each trick leads to the next trick
Scoring: first team to 10 points wins (typical; confirm your house rules)
If your team wins at least 3 tricks, score 1 point
If your team wins all 5 tricks, score 2 points (or “march,” depending on rules)
If the opposing team makes euchre (wins 3+ tricks while the other team is euchred), score 2 points
If a team calls “alone,” its partner sits out and the caller plays alone; points are adjusted by whether the caller’s team reaches 3 tricks (follow house rules)
Keep playing deals until a team reaches the winning score
