Build a deck with 1 Leader card, 50 Character/Event/Stage cards, and up to 10 DON!! cards
Use only cards that match your Leader’s color identity, plus colorless cards if allowed by the rules in your format
Shuffle your deck and place your Leader face-up in the Leader area
Place your DON!! deck face-down in the DON!! deck area
Set your Life cards equal to your Leader’s Life value
Draw 5 cards for your opening hand
You may mulligan once by putting any number of cards from your hand on the bottom of your deck and drawing the same number
Decide who goes first
At the start of each turn, add 2 DON!! from your DON!! deck to your active DON!! area
Ready all rested cards at the start of your turn
Draw 1 card at the start of your turn, except the first player skips the first turn draw
Use DON!! to pay costs for Characters, Events, and Stages
Play Characters to the field by paying their cost
Play Stages to the Stage area by paying their cost
Play Events from your hand by paying their cost and resolving their effects
Attach DON!! to Leaders or Characters to increase power for the turn
Rest a card by turning it sideways to attack or activate certain effects
Attack with your Leader or Characters by resting them
Choose an opponent’s Leader or rested Character as the attack target when allowed
Compare attack power to the target’s power
If the attack power is higher, the target is defeated or the attack succeeds against the Leader
When attacking an opponent’s Leader, the opponent loses 1 Life card if the attack is not blocked by a stronger defense effect
The opponent may use Blocker effects, counter power from hand, or other effects during battle
Counter cards from hand can be discarded to add power during defense
If a Leader’s Life reaches 0, that player loses
If a player cannot draw a card when required, that player loses
End your turn after finishing actions, attacks, and effect resolutions
Win by reducing the opponent’s Life to 0 or by causing them to lose through deck-out or other loss conditions
Follow card text over general rules when a card effect says otherwise
