Find the vector components
Write the vector in component form, such as (langle x, y rangle) or (langle x, y, z rangle)
Compute the magnitude using (sqrt{x^2 + y^2}) or (sqrt{x^2 + y^2 + z^2})
Divide each component by the magnitude to get the unit vector
Use the unit vector to represent the direction
In 2D, find the direction angle with (theta = tan^{-1}(y/x))
Adjust the angle based on the quadrant
In 3D, use direction cosines if needed
For a vector from point A to point B, subtract coordinates: (B – A)
Use the resulting vector to determine direction
