Use the player entity’s yaw value for horizontal rotation
Use the player entity’s pitch value for vertical rotation
In MCreator procedures, get the entity rotation yaw from the player entity
In MCreator procedures, get the entity rotation pitch from the player entity
Use the “Get entity rotation yaw” block
Use the “Get entity rotation pitch” block
For the player’s facing direction, use yaw
For looking up or down, use pitch
If using code, read `entity.getYRot()` for yaw
If using code, read `entity.getXRot()` for pitch
If needed, convert yaw and pitch from degrees to radians before using them in trigonometric calculations
Use the server/client side that matches where the rotation is needed
For the local player in client procedures, use the player entity passed into the procedure
For other entities, use the same rotation blocks on the target entity instead of the player entity
