Open Blender
Add the image as a reference in the viewport
Set the image as front, side, or top reference
Add a basic mesh such as a cube, plane, or sphere
Enter Edit Mode
Move, scale, and extrude the mesh to match the image
Use loop cuts to add more geometry where needed
Enable snapping if you need to align vertices to the image
Use mirror modifier for symmetrical models
Use proportional editing for smoother shaping
Keep checking the model against the reference image
Switch between orthographic views while modeling
Add a subdivision surface modifier if needed
Apply modifiers when finished
Unwrap the model if you need textures
Add materials and textures
Refine details with sculpting or additional modeling
Save the project regularly
