Open Blender and switch to the Layout workspace
Select the object you want to animate
Move the timeline playhead to the starting frame
Set the object’s initial transform values
Press I to insert a keyframe
Choose the property to keyframe such as Location, Rotation, or Scale
Move the playhead to a later frame
Change the object’s transform values
Press I again to insert another keyframe
Repeat for additional positions or poses
Press Spacebar to preview the animation
Use the Dope Sheet to edit keyframe timing
Use the Graph Editor to adjust motion curves
Add more keyframes for smoother movement
Animate bones in Pose Mode for character animation
Insert keyframes on armature bones for poses
Use the Action Editor to manage animation clips
Save your work regularly
Render the animation from the Output settings when finished
