Gather a group of players and choose one Dungeon Master
Create characters using a race, class, background, abilities, and equipment
The Dungeon Master describes the world, scenes, and challenges
Players say what their characters do
The Dungeon Master decides when a roll is needed
Roll a twenty-sided die and add the relevant modifier
Compare the result to a target number or an opponent’s roll
Succeed or fail based on the result
Take turns in combat using initiative order
On your turn, move and take an action, and sometimes a bonus action
Use spells, attacks, skills, and items according to the rules
Track hit points, conditions, and resources
Continue the story through exploration, conversation, and combat
Follow the rules in the Player’s Handbook and Dungeon Master’s Guide
Have fun and cooperate with the group
