Roll six dice
Keep scoring dice from the roll
Scoring dice are 1s, 5s, three of a kind, four of a kind, five of a kind, six of a kind, three pairs, and straight 1-6
Set aside any dice you want to keep
Roll the remaining dice to continue your turn
If all six dice score, you may roll all six again
Keep rolling and banking points or stop to end your turn
If you roll and no scoring dice appear, you Farkle and lose all points from that turn
Pass the dice to the next player after banking or Farkling
First player to reach the agreed winning score wins
