Open Roblox Studio
Insert a Sound object into a part, model, or service like SoundService
Set the SoundId property to a valid Roblox audio asset
Adjust properties like Volume, Looped, and PlaybackSpeed if needed
Use a Script or LocalScript to control playback
Call Sound:Play() to start the music
Call Sound:Stop() to stop the music
Call Sound:Pause() to pause the music
Use Sound:Resume() to continue paused music
Place music in SoundService for background audio across the game
Use a ProximityPrompt, button, or event to trigger music
Make sure the audio asset is allowed and available for your experience
Test the music in Play mode to confirm it works
