How to Remove Collision Shapes from Output in Godot 4.5.1?

Select the node that has the collision shape

In the Inspector, disable or remove the CollisionShape3D / CollisionShape2D node

If using a MeshInstance3D with generated collision, remove the generated collision node from the scene tree

If using imported collision from a model, disable collision generation in the import settings

Reimport the asset after changing the import settings

If using a StaticBody3D, remove its CollisionShape3D child

If using a CharacterBody3D or RigidBody3D, remove or disable all CollisionShape3D children

If the collision is coming from a TileSet, edit the TileSet collision polygons and delete them

If the collision is coming from a Navigation or physics helper, disable the related collision option in the resource or node settings

Save the scene and run the project again

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