Create a C# script in the Project window
Attach the script to a GameObject in the scene
Ensure the script class name matches the file name
Use `Start()` for code that runs once at the beginning
Use `Update()` for code that runs every frame
Press the Play button in the Unity Editor
Call methods from other scripts when needed
Use `Invoke()` or coroutines for delayed execution
Trigger script logic from UI events, collisions, or input
Save the scene and script before running the game
