How to UV Map in Blender?

Select the object in Object Mode

Press Tab to enter Edit Mode

Select the faces you want to UV map

Press U to open the UV Mapping menu

Choose an unwrap method

Use Unwrap for marked seams

Use Smart UV Project for automatic mapping

Use Cube Projection for box-shaped objects

Use Cylinder Projection for cylindrical objects

Use Sphere Projection for spherical objects

Use Project From View for view-based mapping

Open the UV Editor workspace or panel

Inspect the UV islands

Move, rotate, and scale UVs with G, R, and S

Mark seams with Ctrl+E and choose Mark Seam

Unwrap again after marking seams

Pack islands if needed

Save the UV layout if needed

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