Choose a 3D modeling software
Learn the basic interface and tools
Start with a simple primitive shape
Edit vertices, edges, and faces
Extrude, inset, and bevel shapes
Use reference images if needed
Build the model in separate parts
Refine proportions and details
Apply smoothing or subdivision if needed
Check the model from all angles
UV unwrap the model
Add materials and textures
Set up lighting and camera if required
Export the model in the needed format
Save versions as you work
