How to Calculate Hit Points?

Determine the base hit points from the character’s class, race, or creature type

Add the Constitution modifier to each Hit Die gained

At 1st level, use the maximum value of the class Hit Die plus the Constitution modifier

For each additional level, roll the Hit Die or use the fixed average, then add the Constitution modifier

Add any bonuses from feats, abilities, spells, items, or other effects

Subtract any penalties from effects that reduce hit points

Apply temporary hit points separately from normal hit points

Recalculate hit points when level, Constitution, or relevant effects change

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