Export the tracked camera from your tracking software as FBX, Alembic, or a supported camera file format
Make sure the export includes camera transform, focal length, filmback, and any lens data if needed
Open Unreal Engine and create or open your project
Enable the required plugins if using Live Link, Camera Calibration, or third-party tracking integration
Import the camera file into the Content Browser if using FBX or Alembic
Drag the imported camera asset into the level if it appears as an actor
If importing FBX, verify that the camera animation imported correctly
If using Live Link, connect Unreal Engine to the tracking system and start the Live Link source
Create a Cine Camera Actor in the level if the import does not create one automatically
Assign the imported or live-tracked transform data to the Cine Camera Actor
Match the filmback settings in the Cine Camera Actor to the source camera
Match focal length and focus settings to the tracked camera data
Set the correct axis orientation and unit scale if the camera appears offset or rotated incorrectly
Use a Camera Cut Track in Sequencer if you want to play back the tracked camera in a shot
Add the camera to Sequencer and verify the animation timing
Check the imported camera against reference footage for alignment
Save the project after confirming the camera track works correctly
