How To Make Flight Duration 3 Fireworks?

Create a new “Flight Duration” firework effect in your game/editor/tool (or duplicate an existing “Flight Duration” effect preset).

Set the firework’s “Duration”/“Flight Time” parameter to 3 seconds.

Set the “Initial Velocity”/“Launch Speed” so the projectile reaches the desired height within the 3-second flight window.

Set “Gravity”/“Drag” to match the motion you want during the 3-second flight.

Ensure the “Explode/Detonate” trigger is tied to “time elapsed” (or set the detonation time to 3.0s).

Configure the “Explosion”/“Burst” to occur at the end of the flight (at 3.0s), not on impact.

Verify the particle/sound timing so the explosion visuals and effects start at 3.0s.

Save the effect as a reusable preset named “Flight Duration 3”.

Test in play mode/preview and adjust velocity/gravity slightly until the explosion consistently occurs at ~3 seconds.

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