Set up the board with hex tiles, number tokens, and the robber
Each player chooses a color and takes matching settlements, cities, roads, and resource cards
Place two settlements and two roads in the starting placement phase
Collect starting resources from the second settlement placement
On your turn, roll two dice
Collect resources from hexes matching the dice result and your settlements or cities
If a 7 is rolled, discard half your cards if you have more than 7 and move the robber
Move the robber to a new hex and steal one resource from a player with a settlement or city on that hex
Build roads by paying 1 brick and 1 lumber
Build settlements by paying 1 brick, 1 lumber, 1 wool, and 1 grain
Build cities by paying 2 grain and 3 ore
Buy development cards by paying 1 wool, 1 grain, and 1 ore
Play one development card per turn, if allowed
Use roads to expand your network and connect new settlements
Upgrade settlements to cities to increase resource production
Trade with other players or with the bank
Use 4 of one resource for a 1-for-1 trade with the bank if on a 4:1 port
Use 3 of one resource for a 1-for-1 trade with the bank if on a matching 3:1 port
Win by reaching 10 victory points first
