How To Play Spades?

Use a standard 52-card deck

Play with 4 players in 2 partnerships

Partners sit opposite each other

Remove no cards from the deck

Deal all 52 cards evenly, 13 to each player

Each player looks at their hand

Each player makes a bid for how many tricks they expect to win

Partners’ bids are usually added together as a team goal

The player to the dealer’s left leads the first trick

Any card may be led on the first trick except a spade, unless spades have been broken

Players must follow the suit led if they can

If a player cannot follow suit, they may play any card

Spades are trump

A spade beats any card of another suit

If a spade is led, all players must play spades if possible

Spades cannot be led until they have been broken

Spades are broken when a spade is played on a trick because a player could not follow suit

The highest card of the suit led wins the trick unless a spade is played

If one or more spades are played, the highest spade wins the trick

The winner of a trick leads the next trick

Continue until all 13 tricks are played

Count each partnership’s tricks won

Compare tricks won to the team bid

If a team meets or exceeds its bid, it scores points

If a team fails to meet its bid, it loses points

A common scoring method gives 10 points per bid trick plus 1 point per extra trick

A common penalty is 10 points per bid trick if the team misses its bid

Bags are extra tricks over the bid

Too many bags may cause a penalty in some versions

Nil is a bid of zero tricks

A successful nil bid usually scores extra points

A failed nil bid usually causes a penalty

The game ends when a team reaches the agreed winning score

Common winning scores are 500 points or 250 points

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