How To Play Rummikub?

Use numbered tiles in four colors: red, blue, yellow, and black

Each player starts with 14 tiles

Place all tiles face down and shuffle them

Draw one tile each to decide who goes first; highest number starts

On your first turn, make an initial meld totaling at least 30 points using only tiles from your rack

A meld can be either three or four tiles of the same number in different colors

A meld can also be a run of three or more consecutive numbers in the same color

After your first meld, you may add tiles to any meld on the table

You may also rearrange tiles on the table to create new valid melds

At the end of your turn, you must leave all tiles on the table in valid melds

If you cannot play, draw one tile and end your turn

The Joker can represent any tile

A Joker can be replaced by the exact tile it represents, then reused immediately

The first player to use all their tiles wins

If the draw pile is empty and no one can play, the player with the fewest points in hand wins

Count remaining tiles in hand as penalty points at the end of the game

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