How To Play Codenames?

Split into two teams

Choose one spymaster for each team

Lay out 25 word cards in a 5×5 grid

Place the key card so only spymasters can see it

The key card shows which words belong to each team, neutral words, and the assassin

Teams take turns

On your turn, the spymaster gives one clue

The clue must be one word plus one number

The number tells how many words on the board relate to the clue

Teammates guess words based on the clue

They may keep guessing up to the number given plus one extra guess

If they guess a word on their team, cover it with their team color

If they guess a neutral word, the turn ends

If they guess an opponent’s word, cover it with the opponent’s color and the turn ends

If they guess the assassin, the game ends immediately and that team loses

The first team to identify all of their words wins

Spymasters may not give hints that include any part of the board words

Spymasters may not use multiple words, gestures, or spelling clues

Teams should discuss and choose guesses together during their turn

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